Devlog #1 – Major Gameplay Systems Added


Devlog #1 – New Systems, Creatures & Backpack Mechanics

Hey everyone!

This is my first devlog, and I’ve made quite a few updates:

  • Animals Added – More creatures now populate the world.
  • Hunger & Health System – Basic survival mechanics are in place.
  • Backpack System – I’ve implemented my idea for a dynamic backpack:
    A 2.5D bag is attached to the player’s back. When you open your inventory, it becomes a full 3D bag that’s placed on the ground for searching. Super early, but the concept’s working!
  • First Weapon Added – Say hello to the Bottle Gun 😆
  • Enemies – Krakens and wolves have been added and now work with a newly built wave system. It’s fully functional, but I’ll be improving it as I go.
  • Level Design & Blocking Out – Started building out the environment and layout. These early elements will shape how the level grows over time.
  • Level Streaming – Due to the large terrain and exploration focus, level streaming is now active for better performance and scalability.
  • Player Character – The current one is just a placeholder. A proper one is coming soon!

If you want to support the development or stay updated, consider following the project or donating via the Itch.io page. Every bit of support means a lot 🙏

Thanks for checking it out!

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